CicLAvia Traveling Map

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Sponsored Academic Project

Timeline

3.5 months

Role

UX Researcher & Product Designer

Stakeholder

CicLAvia

Team Boss Babes

Christina

Liz

UX Research

Product Design

Project Manager

Product Design

UX Research

Product Design

Interaction Design

Product Design

Project Challenge

Identify, create, and design ways to get community members excited about the event and see it as an opportunity to activate their space.

Brief

A mobile map that gets participants excited about the CicLAvia event while activitating and increasing community engagement.

Observations

Problem

Visitors tend to only scratch the surface of the exhibit’s narrative by physically being there. One day, let alone a few hours, is simply not enough to fully explore and experience the Meow Wolf exhibits. And considering the limited locations, these exhibits are not easy for people to visit or revisit, especially those who do not live nearby.

Insights

Our primary audience are the established Meow Wolf fans who continue to show support even after the visit and like to collect memorabilia. We also want to target users who have not been to the exhibits but are interested in experiencing Meow Wolf from their location and at their own pace and time.

Solution

Our solution was to design a traveling map to increase engagement between participants at the event and the community.

We have found from interviews that the unusual physical layout and the non-linear storyline of the exhibits cause confusion and disappointment for some visitors.

Interviews

Asked the questions we prepared

Stakeholder Kickoff Meeting

https://app.mural.co/t/dfcc5201/m/dfcc5201/1663162228556/6dcf4b99d86df1da6fd2d897066230d64795fa36?sender=b5abc187-42b4-4e6a-af73-02a35092e444

OBJECTIVE: As designers, it is rare that we are assigned to work on projects that reflect our own passions. Instead, we are often tasked with designing for others—and that's a good thing! In this exercise, we are asked to bring our own curiosity to this project. Curiosity allows us to emotionally connect with a project, and in turn, raise our level of awareness and interest in the brief. 

9/14 What are you curious about with this project?

https://app.mural.co/t/dfcc5201/m/dfcc5201/1663163025850/817afe10f8df1060d612955e02cc06077252c872?sender=ee385a4d-f37d-441d-8235-ea0e2735db4b

OBJECTIVE: There is an old saying that to “assume” makes an “ass out of you and me.” In this exercise, we're going to share all our assumptions of the project. The group will then pick a specific direction, and talk about it's positive and negative implications of that direction. 

9/29 What Are Your Assumptions About With This Project?

https://docs.google.com/document/d/1USVJzLdsBb4AUq04govXLlOU-aqmPJn0aGYIm2C6QmA/edit

OBJECTIVE: "Research plans keep the entire team focused on an outcome and provide an easy reference to keep “need-to-know” stakeholders in the know. They prevent everyone from getting bogged down in the details and from switching the goal of the research in the middle by mistake. Most importantly, they allow researchers (or whoever is doing the research) to ensure the objectives of the research plan will be answered in the most effective and efficient way possible by the end of the project. We want to make sure we are actually answering the questions we set out to uncover, and research plans enable us to do so."  - Nikki Anderson

9/21 Create a Research Plan

https://docs.google.com/document/d/1USVJzLdsBb4AUq04govXLlOU-aqmPJn0aGYIm2C6QmA/edit

https://uxdesign.cc/user-research-plans-who-cares-and-how-to-write-one-with-template-63c8684d8842

OBJECTIVE: "Research plans keep the entire team focused on an outcome and provide an easy reference to keep “need-to-know” stakeholders in the know. They prevent everyone from getting bogged down in the details and from switching the goal of the research in the middle by mistake. Most importantly, they allow researchers (or whoever is doing the research) to ensure the objectives of the research plan will be answered in the most effective and efficient way possible by the end of the project. We want to make sure we are actually answering the questions we set out to uncover, and research plans enable us to do so."  - Nikki Anderson

9/21 Create a Research Plan

https://drive.google.com/file/d/1t68UPSuMV0rq4q5IEdlsu2yOO7jgGhl-/view

https://uxdesign.cc/user-research-plans-who-cares-and-how-to-write-one-with-template-63c8684d8842

OBJECTIVE: When you first start a project, the project scope is often SO BROAD you might not know how to get started. Choosing the right research methodologies will help narrow the focus of you work. 

9/21 Mood Board

https://drive.google.com/file/d/1t68UPSuMV0rq4q5IEdlsu2yOO7jgGhl-/view

https://docs.google.com/document/d/1RRMUiXH30J5IEP28v14lTwmMEESDWKh_idk19BxGLzM/edit#heading=h.w37nu5m6796n

10/5 Interview a Subject Matter Expert (SME)

https://docs.google.com/document/d/16LGRvFoE-AF_guVeNXiDPBTIfcWso5-BTZUeLyDQ4TE/edit#heading=h.w37nu5m6796n

OBJECTIVE: In addition to a survey, each student will be asked to collect qualitative data at next week’s event. This data should be specific to your team’s project lens, with the goal of advancing your projects forward.

10/5 Roles + Responsibilities

https://app.mural.co/t/dfcc5201/m/dfcc5201/1665578315228/6e382f154a5b16dbc0c93cfaa786ab6c1a270369?sender=09878588-e92b-4894-a090-b81186af29e4

OBJECTIVE: Now that you've all attended a CicLAvia, brainstorm potential event partners. This could be direct or indirect. 

10/12 Partnership Brainstorm (Direct + Indirect)

https://app.mural.co/t/dfcc5201/m/dfcc5201/1665578265437/3e87d0563fd7efc28544ddb0d5355c58af10f121?sender=efc465f9-a244-4371-a39a-cccd24556408

OBJECTIVE: In preparation for you midterm review, complete the following in-class exercises to help you synthesize and define your solution. 

10/12 Mural synthesis

https://docs.google.com/presentation/d/1vnj3QCEgThtXSBzhPTqeHP3OXhYWEwTlNBnX-zsIAHs/edit#slide=id.g15e15f42ec7_0_0

OBJECTIVE: Re-focus research to be informed by the types of design deliverables you ultimately desire to share with client.

10/19 Informed Design Inspiration

https://www.canva.com/design/DAFPu73o_-Q/EKJchYq2SBpsAaz9YDaMqA/edit?utm_content=DAFPu73o_-Q&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

10/30 Midterm

https://www.canva.com/design/DAFPu73o_-Q/EKJchYq2SBpsAaz9YDaMqA/edit?utm_content=DAFPu73o_-Q&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

10/30 Midterm

Bill of Materials

Sheet metal: $9.24

Book pages: $2.03

Cardboard cover: $0.36

Printing and binding: $4.34

Manufacturing: $30.00

General tools: $3.92

Estimated Total: $49.89 per book

Design System

Final Proposal

Tools & Methods

Figma, Photoshop, Google Drive, Canva

Primary and secondary research, netnography, concept sketching, ux design

Reflection

Studio 22

This project has shown how important a strong foundation in research can guide a project towards the goal of a design challenge. Tasked to develop an interactive user experience focused on the Convergence Station, we brought our individual strengths to the table.

Sam was able to bring her in-person experience and field research from visiting a Meow Wolf exhibit, Omega Mart, located in Las Vegas. Tess was able to interview her sister who visited the Meow Wolf exhibit, Convergence Station, located in Denver. Jiashi examined other existing products and services that ties the physical and digital world. Noelle researched the design trends that influence Meow Wolf’s look. And I, analyzed the Meow Wolf subreddit community to gather insights what the users’ needs and pain points were.

Beyond what each of us had found through our research phase, we combined all of our design skills in the product design process as well, from UI design, prototyping, video editing, animation, orthographics, down to the details of the bill of materials. Collaboration and time management was key to this excellent group experience and kept our team ahead of schedule.

We had fun and all hands were on deck with the high performance we dedicated to develop an immersive user-centered product. Studio 22 was a very memorable experience and it was an honor to have worked on this team.