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Project Challenge
Build a 3D Interactive Experience
Create a simple interactive experience in Unity. It can be based on a simple game mechanic, like billiards or bowling, or emulate a real-world task, like rearranging furniture or taking a dog for a walk.
The objects in your world can be purely symbolic (e.g. a sphere for a person and a capsule for a dog), but if you'd like more realism you can import objects from BlenderLinks to an external site. or download assets from Unity Asset storeLinks to an external site. - there are plenty of free ones.
Use the example from class to reference how to add Input and make your object respond to mouse clicks. Don't forget to make good use of the built-in physics. Record a screen grab video of the experience and the built-in interactions and post it on your design blogs along with the description of the goal and the making process.
Goal
I wanted to create a situation where a lion had to cross the river to get to the other side.
Tools
Scene
I started by creating two planes, one for the background and one for the river. I downloaded a cloud asset from the store to apply to the background and added a material to the river plane, choosing a blue color.
Next I created a few more planes to create the ground, created a material, and colored them green.
I downloaded a tree package from the store and added them to the scene.
I imported the rocks I created in Blender into Unity and placed them in the river. I added a Mesh Collider component to the rocks, so the lion had something solid to land on.
Lion
I then downloaded an animal package from the Asset Store and chose the Lion to be my character.
C# Script
When I downloaded the animal package from the Asset store, the package included a script. This script controlled the player movements of the animals (lion character I chose).
I added the interactive script that we learned in class to the rocks, changing them from black to white.
Final 3D Interactive Experience
The interactive color changing of the rocks, the Lion crossing the river to the other side and back.